Call Of Duty Black Ops Zombies Kino Der Toten

Hello everybody, I'm Thomas, and I'm here to help you guys out in any way I can by explaining some useful ideas on how to suceed in Black ops Zombies.Intro - Starting in, you have your M1911 Pistol, with 8/32 bullets, If your playing with 1/2/3 other players make sure that everybody is on a specific window/barricade, and make sure they guard that position.On round 1,2,3 fire 4 or 5 bullets in the zombies knees for the most efficent way to make points, then knife them when they get close, be careful to not get struck down though. You should be able to make a good 2000/4000 points by round 5.When it comes to round 4, be sure to exit that area via, the top right door, or the bottom left door, I would suggest you saved up your points because you will need 750 points to open the first door, then 1000 points to open the next door right after. I would also suggest going through the top right door because there is a less chance of you getting cornered and trapped.It's important that you leave the first area at the end of round 4 because when the HellHounds come after you, the M1911 most likely won't be enough to take them out.

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Play Call of Duty: Black Ops Zombies on PC and Mac with BlueStacks and test your shooting skills at heart-pounding maps and thrilling modes like Kino Der Toten, Ascension, Arcada and many others. The ultimate undead challenge has arrived, and it combines the best of Call of Duty with that zombie style every single gamer is crazy about. Call of Duty: Black Ops - Kino Der Toten (Solo) Guide Call of duty black ops Kino Der Untoten Zombie Strategy Solo/Multiplayer This is my strategy that I use for killing zombies.

You can tell when the dogs come because the level will become foggy, and you will hear a voice saying 'Fetch me their souls!' Dogs are generally weaker than normal zombies, but are ALOT faster so caution is required. I would suggest buying the MP40 off the wall once you've bought them two doors on the top right way. The MP40 is quite good at taking out dogs, and it's quite good at farming points. When you have killed off all of the dogs, you'll notice the last dog dropped a ammo clip glowy thing, Don't pick that up until you have reloaded all of your guns, if your playing with others let them know by typing 'Reload!' By now you should still have your starter pistol, keep using that when theres only like 1 or 2 zombies left, just to farm up some points.By this time, it should be about round 6, this is where you should be saving up your points.

At around round 7-8 move out via the door into the dressing room. The door should cost 1250 points, then right after that theres another door costing the same amount, so have about 3500 points before moving on. That's it for this chapter, read the next chapter for waves 6+/previewimg/previewimg/previewimg/previewimg/previewimg/previewimg/previewimg/previewimg/previewimg/previewimg. Ok guys, now that you have made it onto the stage behind the curtains you may want to walk along the curtains until you have made it to a lever saying 'Pull to turn on power' or something along those lines.

Activate that lever and the curtains will open, this is when the game really starts, No time to mess about now, for the most part the map is available in loop, so if one section is blocked off, you can run around the whole area. But let me explain what to do now that the curtains have opened. At this point, there is the odd chance you may have come upon an Box at someplace in the areas you've unlocked, That's the Mystery Box, The Mystery box is an amazing help, but can be a huge annoyance at times aswell. For 950 points a go, you have a random chance of getting, a really good gun, heres a few examples, Thundergun, Raygun, Galil, RPK, HK21, Commando, so on.Be sure not to spend all of your money on the Mystery box, it's actually quite addictive!At this point you might not actually have many points due to opening those doors. But do not fear, with your MP40 that you bought of the wall, you can earn many points, once you have 2500 you are%75 doomed if you do not purchase Juggernog, Juggernog allows you to be hit 5 or 6 times rather than 2 or 3 times before being downed.Juggernog is a perk, you will have come across a machine like this one along the way, it would of been Mule Kick, Speed cola, Double tap, and in the Spawn room/Lobby, Quick Revive.

I will explain what these Perks do later.It will be about round 7 or 8 by now, and the zombies will be coming in much larger numbers, by now stop worrying about barricading doors as they will break them down in about 20 seconds. As soon as you turn the power on a new type of zombie will appear, they are called Nova 6 Zombies, they are weaker than normal zombies, but upon death they will explode and create a mist of stinky fog, causing a small amount of damage, and blurring the screen a large amount until out of the fog.Standing at the stage, you should take note of an odd looking Teleporter machine, seen on the loading screen, walk into it and activate it(F - Default) this is part one of linking the machine. Follow the cord into the spawn room, and you'll find a Circular Gizmo, Run to that and Activate that also. There, the teleporter is available for use and run back to the teleporter and use it, you'll be teleported into a small room above the stage, look around for the Pack-A-Punch Machine, activate it with the gun of choice, it will take 5000 points and you're gun will be upgraded into a much better version. Here are some examples of Pack-A-Punched guns (Pap for short).

Now time for a bit of searching and exploringMeteor chunks - 1. In the first room there is a meteor chunk underneath the stairs in a vase looking thing.

Activate it with (F Default) to pick up, your character will say a few lines to confirm you have picked it up. Move out to the bottom left, keep unlocking the doors until you come inside but not at the actual stage yet. You walk into the room, go right, and look around for a bunch of shelves with stuff all over the floor, on that shelf is another meteor piece. The last and final piece is in the Dressing room just as your about to walk out into the stage look around and you'll find the third piece.The rest you can find out yourself, dont want to spoil all the fun!Music Discs - When you use the teleporter, you have a chance to teleport into a different room for about 6 to 10 seconds, rapidly look around and try to find a Music Disc. There three of these in different rooms, then once you have the three, go to the Pack-A-Punch machine and press F on an old projecter, and it will play a video of Nazi Zombies and what-not.Well guys, that concludes my Call of Duty: Black ops Zombies guide.

Thank you for reading, and give some feedback.

(this is for XBOX 360 only)Kino Der Toten is the first zombie map on Call Of Duty: Black Ops. It features the same people that were in the zombies mode on Call Of Duty: World at War. This map includes eight regular rooms, a pack a punch room, nine mystery box spawn locations, many electro shock traps and a new fire pit trap.The main lobby is the starting room on this map. This room has 4 windows.

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This room is quite large and has plenty of space to move around. One up the stairs, one below the stairs to the right, and two by the front. Quick Revive is avalible in this room for 1500 points (500 on solo).

If playing in solo, quick revive is a self heal perk. In multiplayer, it only takes half the time to revive someone.

It has an electro shock trap. A mystery box spawn point is located here. There are three doors in this room: One in the upper right, one under the stairs past the trap, and one directly under the stairs to the theater. The third door will only open when the power gets turned on. An Olimpia and an M14 are avalible for purchace for 500 points. It is reccomended to be out of this room by round five The link for the teleporter is in the center of the room and has a cable connected to it from the teleporter. Both doors cost 750 points.The door in the top right of the lobby takes you to the upper hall.

This is a very narrow room and one major zombie breach can be horrible. Also zombies and later crawlers can come through a hole in the roof. There are two electro shock traps in the room. There are two windows in this room: One at the end of the short hallway to the right and one at the end of the room near the next door. A PM-63 is avalible for purchace for 1000 points. A mystery box spawn point is located here. The door to the next room costs 1000 points.The bottom left lobby door takes you to the lower hall.

This room has two windows: One just to the left of the lobby door and one next to the MPL which you can purchace for 1000 points. This room has a medium amount of space to move around and with it not being a narrow hallway it is very easy to hold off in. A mystery box spawn point is located here. The next door out of this room costs 1000 points.The room down the stairs from the upper hall is the foyer. This is the second largest room in the game.

Speed cola is avalible in this room for 3000 points. A Stakeout is avalible for 1500 points and an MP40 for 1000.

There are three windows in this room: One at the top near the Stakeout, to the left of the bar and the speed cola, and next to the MP40. A mystery box spawn point is located here. A sentry gun is in this room can be activated for 1500 points. The next door that leads to the dressing room costs 1250 to open.The area/room past the lower hall is the alley. Double tap root beer is avalible for purchace for 2000 points. There are two windows here: One to the left of double tap and one that is a window near the fence. This is the worst area to hold off in as there are zombies jumping from the roof in several places.

It is very hard to get around and new players should not come this way as they will be overwhelmed with zombies and crawlers. An AK-74u is located here for 1200 points. A mystery box spawn is located here. The door out of here is a mesh fence gate that costs 1250 to open.The dressing room is the room after the foyer and has little space to move around. An MP5K can be purchaced for 1000 points and a mystery box spawn is located here. There are two windows in this room: One down the hall past the MP5K and one across from the mystery box. The next door goes to the theater and costs 1250 to open.The next room is the back room which links the alley and the theater.

There is a mystery box spawn point here. There are three windows here: One is by the mesh fence down the stairs, one is between the mystery box and the door to the theater, and one is across from the mystery box.

This is a very small room.The next room is the theater. This is the biggest room on the map.

Juggernog is avalible for 2500 points. An M16 can be purchaced for 1200 points and a bowie knife for 3000 points. Claymores are avalible for 1000 points. You get two claymores every round but you can only have up to six (frag grenades work the same way although you buy them to get extra quickly and you can only have up to four at once. The teleporter and one of the links is located here. A turrent can be activated for 1500 points.

This can be very usefull for reviving a teamate or using one of the two mystery box spawn points. You do not get points for turrent kills.

There are four windows in this room two at the front of the stage, one by the dressing room door, and one by the claymores and the M16. The biggest feature in this room is the power switch. This is what powers the perk machines, the teleporter and the mystery box sign. However, if you turn the power on crawlers will come which will double the amount of zombies so it is advised to wait until you have a good gun to turn it on.

Crawlers come from the celing and emit nova gas which can eventually down you. You can't stop them from coming but they have half the health of a regular zombie. The only weapon you can't get without the power is the bowie knife. The next room is the pack a punch room. This is only avalible if you use the teleporter.

Zombies can get on the teleporter but they die when you teleport and there are no windows in this room so there is no possibility of zombies getting in. There is no mystery box spawn point. Pack a Punch will make your gun a lot more powerfull and useful than before. It costs 5000 to use and you can do it with any weapon besides monkey bombs, frag grenades, any melee weapons (excluding ballistic knife) and power up weapons (death machine). Also frag grenades are avalible for purchace. You can have four at a time and you get two each round.

However, if you have four grenades and you buy grenades it will take away the 250 it costs to buy them and it will still leave you with four. You get 30 seconds in here and there is a clock over the pack a punch machine the counts.After the pack a punch room you will go to one of four random rooms. There will be film strips and monkey bombs in them. They are:Sam's room. This is a small room and you get five seconds in here. On the bed are two monkey bombs and a film strip.Zombified Sam's room.

You get 5-10 seconds in here. In here is a harmless zombie teddy bear that is as tall as the celing and has a glowing red eye. It is sometimes holding a massive bowie knife that is unusable. On the bed is a film strip and/or a monkey bomb.Dentist. This room appears to be from Der Riese in Call of Duty: World at War. Tou are in here for 5-10 seconds.

There is a chair in the middle of this room. This chair will hold a monkey bomb or a film strip. A film strip is on a long narrow table in the back.Panic room. This appears to be the pack a punch room on the zombie map 'FIVE'. There is no pack a punch or windows. There usually isn't a monkey bomb or film strip but 10-20% of the time there will be something.

You will be in this room as short as a second or two but as long as twenty seconds.There are nine mystery box spawn locations. Here is what you can get out of the box:Teddy bearAUG w/ scopeBallistic knifeChina LakeCommandoCrossbowCZ-75CZ-75 Dual WeildDragunovFamasFN FALG11 w/ low power scopeGalilHS-10HK21L96A1M72 LAWMonkey BombPythonRay GunRPKSPAS-12SpectreThundergunM1911 (0.0001% chance of getting this)There are seven power ups on this map.

Here they are:Double points: Doubles your points earned for a period of time. Appears as a X2 symbol.Insta-Kill: Insures that any damage a zombie takes is a kill for a certain amount of time. Appears as a skull.Carpenter: Fully repairs all windows and kills all zombies jumping through. Appears as a hammer.Nuke: Kills all zombies and gives each player 400 points (800 during double points)Max Ammo: Replenishes all weapons. Appears as a bullet or a gun.Death Machine: Gives the player who picked it up a death machine for 30-60 seconds.

Appears as several bullets.Fire Sale: Spawns all mystery boxes and drops the price from 950 to 10.Here are the perks and what they do:Quick revive: Revives teamates with double the speed. In solo it a self revive perk. Cost is 1500 (500 in solo).Speed Cola: Faster reloding and reduced recoil. Some sway reduced on sniper rifles.

Cost is 3000.Juggernog: Increaced health. Cost is 2500.Double Tap Root Beer: Increased rate of fire by 33%. Cost is 2000.Every several rounds, hellhounds come.

This is known as a dog round or hellround. No other zombies come at this time. The first hellround is always at round six. After that, there is a three to seven round 'break' before the next one. Hellhounds are not effected by monkey bombs.

An SMG is best when fighting them. —Unsigned comment was added.