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Developed to give a British theme to Simutrans, this pakset features a wide range of vehicles with emphasis on rail vehicles, highly detailed stations, more accurate looking track for junctions, and a more subdued graphical appearance than the brightly coloured pak128 from which it was originally de.

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Minor update[edit]

So it looks like there isn't a talk page yet, so I thought I'd create one.. I'm going to try and make a minor update to change 'is developed by' to 'was developed by' Hajo. It's been a year since the move to the new forum, so it's probably time. He is still the Father of Simutrans, just not a *current* developer.. Isaac.Eiland-Hall 05:40, 31 July 2006 (UTC)

Open source[edit]

freeware (but not open source)

Is it really necessary to state in the opening paragraph that the game isn't open source? It comes across as a criticism, like we're bashing the author for not making it open source. I could understand the qualifier if open source was the norm, but at the moment I believe there are far more closed source freeware games in existence than open source ones. 217.155.20.163 23:51, 2 December 2006 (UTC)

Very few free-but-not-open games are of the same advanced level of development and complexity as Simutrans. Jpatokal 15:56, 30 December 2006 (UTC)

External links proliferation[edit]

I've removed the following links from the External Links section (see WP:NOT#LINK). I have left the less redundant links not belonging to the simutrans.com domain, but some/most of them are probably unwarranted anyway. Anyone wanting to review them more carefully, please see Wikipedia:External_links for guidelines on how external links should be treated on Wikipedia.

  • Simutrans Old Website (No Longer Updated, the website is kept for memorial purposes)
  • Simutrans Pak 96 Website (Project is halted till later date)
  • Simutrans' Translator Website (Download latest translations here)

As well, I've removed the section dealing with command link options and cheats, as Wikipedia is not a manual.

LjL 19:34, 10 July 2007 (UTC)

'Comparison with other transportation simulation games'[edit]

Large parts of this section don't make much sense in English. 'the physically same' isn't English; I've no idea what internal means in the sentence 'The internal as also suburban bus traffic can be easily mastered'; 'capacitive' is a term from electronics, the writer probably means 'high capacity'; I don't understand what 'or even distributed by cargo carrier vehicle' is trying to say; I don't know what 'Tunnels can be built with just an entrance and end in the tunnel or you can make another exit which is not exactly the same point as the tunnel entrance' means.

I've edited the parts I think I understand, but the rest will have to be rewritten by someone who knows the game. Merlinme 12:32, 18 September 2007 (UTC)

Banjo-Kazooie: Nuts & Bolts is an action-adventure video game developed by Rare and published by Microsoft Game Studios. The third main title in the Banjo-Kazooie series, it was released for the Xbox 360 worldwide in November 2008 (and was later released in Japan the following month). Banjo-kazooie: nuts and bolts pc. Microsoft has announced that Banjo-Kazooie: Nuts & Bolts will be released in the US on 14th November and confirmed to Eurogamer that it will be out here on the same day. Banjo-Kazooie: Nuts & Bolts is the latest game in the Banjo-Kazooie series, taking place eight years after the events of Banjo-Tooie. It was announced at Microsoft's X06 in 2006 at Barcelona, Spain and was released on November 11, 2008. Before the name was finalized, the game was commonly referred to by fans as Banjo-Threeie. Banjo-Kazooie: Nuts & Bolts embraces new and old fans alike, as the famous bear and bird duo return in high definition for a unique adventure of epic proportions. The Lord of the Games (aka LOG) is tired of the petty squabbling between Banjo and the evil witch Gruntilda (aka Grunty) over the years, and has arranged a showdown to decide the. Release Dates. 11/12/08 Microsoft. On Xbox 360® with the third installment of the Banjo-Kazooie series. Banjo-Kazooie™: Nuts & Bolts embraces new and old fans alike, as the famous bear.

I've had a rejig of this bit, in particular I've done my best to solve issues of neutrality by removing unsubstantiated qualitative claims. I also improved the English as best I could. Londonstudent (talk) 15:00, 27 March 2008 (UTC)

Where has this section gone? I just went back to August 2008 in order to read it. I see it had a 'neutrality disputed' notice on it back then. Did you guys have a fight about it and lose the section? What a waste of good information. 213.122.31.67 (talk) 00:49, 6 July 2009 (UTC)

Sources and Rewrite[edit]

I have rewritten most of the article, redone the infobox and add in sources to verify that Simutrans is indeed Open source and released under the Artistic License and also verified the existence of nightly for Simutrans which will again prove that Simutrans is open source. The game features has no need for sources being first, there is no need for lying for features as once a person downloaded it will test for most of the feature here, if found to be false he/she will probably removed it if she follow the features in this article and second there is no point in lying. I also removed the notability tag as it now has been proven for its existence and open source, there is no need for the tag to be there while I never remove the cite sources tag until someone who is more experienced think that it should be removed.

LondonBVE2 (talk) 12:23, 29 October 2008 (UTC)

Thanks! I saw it last with these hundreds of 'need citation' marks. Any idea why we still need to cite sources or references? VladimirSlavik (talk) 21:11, 3 February 2009 (UTC)

Non-reliable sources?[edit]

It has come to me that in order for this article to meet Wikipedia's quality, it needs to have a third party publications (reviews I presume). But what if the thing that the article is talking about happens to be a game that is not so renowned but have a considerable amount of participants. In this case, Simutrans has an average of 5000 people downloading new stable version but because it remains a low profile games, hence very little reviews of it exist but does that means it does not deserve a wikipedia article. Wikipedia was meant to be a free encyclopedia for all, an encyclopedia is a place where information is kept (not necessary everything but it tries to take in everything from something that is seen as worthless to big famous stuff). Now I am requesting the editor who put the source tag to come forward and point out to me which part of the article needs a third party source but I am afraid that I don't have a high chance of finding one.

LondonBVE2 (talk) 16:32, 3 April 2009 (UTC)

3PO If there's a tag with nobody saying why it's here, remove it. If there's a question about what kind of sources you can use, ask at wp:RSN. NJGW (talk) 22:28, 7 April 2009 (UTC)
Since the marking there were big changes to the article - I would say the challenged parts have been removed. VladimirSlavik (talk) 14:57, 8 April 2009 (UTC)

'The terrain in Simutrans is freely-modifiable.'[edit]

What might this mean?

  • The terrain graphics are easily edited
  • The maps are easily edited, outside of play
  • The terrain can be terraformed at no cost
  • The terrain can be terraformed while the game is paused
  • The terrain can be terraformed without the interference from local councils that happens in Transport Tycoon

I imagine it means the third of those things, but that sounds like it would make the game unchallenging, as the player could simply treat hills as a minor distraction and flatten them completely whenever encountered, instead of building tunnels, coping with gradients, etc. so I find the statement surprising (and it makes me feel less like trying the game out). 213.122.31.67 (talk) 00:52, 6 July 2009 (UTC)

Terraforming is not costless, while the last two points are true. What the sentence might be trying to say is, Simutrans allows [a bit more] complex terrain shapes [than comparable games]. Particularly walls that are completely vertical and can span two (?) height levels. Constructions need flat surface; assuming that other games work mostly only with flat/sloped terrain, this gives a lot more 'freedom' in confined places..? VladimirSlavik (talk) 14:34, 2 March 2011 (UTC)
While I agree the sentence should be clarified, my guess is it's simply saying the terrain can be terraformed by the player without limit other then cost and what is possible for terrain in the game engine. Remember this isn't intended to be a comparison between other similar games. While it may be unsurprising to those of use familiar with games of this sort that you can modify the terrain, it's likely many non gamers who should be out ultimate audience will not realise that. Nil Einne (talk) 11:47, 6 October 2011 (UTC)

Source[edit]

Found a decent write-up at GameDaily. Will try to incorporate this soon. Marasmusine (talk) 21:12, 10 October 2009 (UTC)

Infobox[edit]

What's the sense of latest preview version section at the infobox? Perhaps to indicate the next release date? Vilvoh (talk) 09:51, 15 December 2009 (UTC)

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External links modified[edit]

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External links modified[edit]

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Retrieved from 'https://en.wikipedia.org/w/index.php?title=Talk:Simutrans&oldid=820123058'

Posted: 16 Apriloverly convoluted and unnecessarily complicated garbage. Byzantine labyrinth. Want to place a single garage? Prepare to get spammed with messages every time you click like pop-up ads.

'You can't do that'. Why can't you do it? Who the ♥♥♥♥ knows, and it'll never tell you. Try to look it up and if youre lucky you might find 1 forum post from 2009, but no real information. If something as simple as rotating a building is so difficult i cant imagine trying to actually build anything complicated in this. It must be a ♥♥♥♥ing nightmare.

I tried this because i heard people comparing it to openTTD, but in my mind there is no comparison. This is so beneath openTTD as to put it in another category completely. If the autistic game design doesnt make you delete it from your computer, even though its free, wait until you start clicking on random civilian buildings and read all the annoying memes about porn and UFOs and ♥♥♥♥. That will definitely send you over the edge. Ive seen a lot of transport tycoon 'spiritual successors' and this one is by far the messiest pile of ♥♥♥♥ out of all of them. In short: dont waste your time and just play openTTD instead.