Field Commander
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Field Commander
You have military training, allowing you to direct allies on the battlefield.
You have 3 command points. As a bonus action, you can spend 1 command point to issue a command to an ally, either to move or to attack. The ally must be able to hear you in order to receive your order.
If ordered to move, as a reaction, that ally can immediately move up to its movement speed without provoking attacks of opportunity.
If ordered to attack, as a reaction, that ally can immediately move up to half its movement speed and make a single attack against an enemy of your choosing. Before the attack is made, you may choose to grant the ally a 1d6 bonus on the attack or damage roll of the attack.
Chariot races in ancient olympic games. Enthusiasm for the favourite colour often led to disorder; Juvenal, the Roman satirist of the 1st and 2nd centuries ad, said that, if the greens lost, the whole city would be downcast, as if some great national defeat had occurred. In the later Empire these factions played a part in political and (after Christianization) religious controversies.
You regain your expended command points when you finish a long rest.
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