Time Gal
.: April 5, 2017Mode(s)Up to 2 players (alternating turns)UprightDisplayHorizontal orientation, standard resolutionTime Gal is an video game developed and published by and, and originally released in Japan for the in 1985. It is an which uses (FMV) to display the on-screen action. The player must correctly choose the on-screen character's actions to progress the story. The pre-recorded animation for the game was produced by.The game is set in a fictional future where is possible. The protagonist, Reika, travels to different time periods in search of a criminal, Luda, from her time.
After successfully tracking down Luda, Reika prevents his plans to alter the past.Time Gal was inspired by the success of earlier, most notably the 1983 title, which also used pre-recorded animation. The game was later to the for a worldwide release, and also to the in Japan.
Time Gal is like Dragon's Lair, except 1,000% cuter. It was originally released as an arcade game in 1985. There's an unused logo video located at TimeGal:TIMEGAL.data:opening:taito.logomovie. It opens with a 3D Taito logo, then transitions into the animated logo from the LaserActive game Rocket Coaster. It looks like it was. For detailed information about this series, see: Time Gal on Wikipedia Reika Kirishima, the main character of the series. Time Gal is an interactive animated movie video game by Taito. Time Gal (1985). Later released on the X1, MSX, Mega CD, PC, iOS and Android.
The home console versions received a mixed reception. Contents.Gameplay Time Gal is a which uses pre-recorded animation rather than to display the on-screen action. Gameplay is divided into, referred to as time periods. The game begins in 3001 with the theft of a time travel device. The thief, Luda, steals the device to take over the world by changing history.
Reika, the protagonist also known as Time Gal, uses her own time travel device to pursue him; she travels to different time periods, such as 70,000,000 BC, 44 BC, 1588 AD, and 2010 AD, in search of Luda. Each time period is a scenario which presents a series of threats that must be avoided or confronted. Successfully navigating the sequences allows the player to progress to another period.The player uses a joystick and button to input commands, though home versions use a with a. As the game progresses, visual cues—highlighted portions of the background or foreground—will appear on the screen to help survive the dangers that occur throughout the stage; more difficult settings omit the visual cues.
Depending on the location of the cue, the player will input one of four directions (up, down, left and right) or an attack (shoot the target with a laser gun). Inputting the correct command will either avoid or neutralize the threats and progress the game, while incorrect choices result in the character's death. Reika dying too many times results in a.
Specific moments in the game involve Reika stopping time. During these moments, players are presented with a list of three options and have seven seconds to choose the one which will save the character. Development The game uses technology to pre-recorded animation, which was produced by Japanese studio. The game features on a and amplified sound. Reika's physical appearance was possibly derived from either from or Yuri from. Several factors prevented an overseas release: a decline in the popularity of laserdisc arcade games in the mid-80s, the expensive price of laserdisc technology, and difficulty to translate, The only international ports for the game is for the.
In the original Japanese release, Reika is voiced. Release Since its original release to the arcades in Japan in 1985, Time Gal has been ported to different home formats. It was first released exclusively in Japan by on the format; it could be played on Microsoft's via a Sony laserdisc player.
The release of console in 1991 spawned numerous games that took advantage of the CD technology to introduce interactive FMVs. Among the new titles, Time Gal was one of several older laserdisc-based games that were ported to the system. Acquired the rights to publish Time Gal on the Sega CD, with handling development.
They released it, along with similar games, as part of their 'Action-Reaction' series. It was first released in Japan in November 1992, and in North America and Europe the next year. A version was also released in Japan in 1994.American press coverage of the Japanese release prompted video game enthusiasts to contact Renovations about a Western release. The number of requests persuaded Renovation's president, Hide Irie, to announce a release in the USA.
In addition to being dubbed in English, a few death scenes in the US version were censored. The Sega CD version uses a smaller than the original, includes a video gallery which requires passwords to view each level's animation sequences, and features a new opening and ending theme by Shinji Tamura and respectively. Time Gal was ported to the in 1996 as a compilation with, another laserdisc arcade game developed by Taito. This release lacks the Sega CD version's additional content, but features a more accurate reproduction of the animation. The compilation was also released on the the following year. The game can also be played on the via the Sega.
The LaserActive version is the rarest home release of Time Gal, as well as one of the most expensive on the system among collectors.On April 1, 2017, Taito Classics announced that they would release several of their older games onto mobile devices, with Time Gal being its first release. The game was later released in Japan on April 5, 2017. The ability to use the game's navigational function and the ability to see the game's original concept art can be acquired through. Reception and legacy Reception (Sega CD)Aggregate scoreAggregatorScore80%Review scoresPublicationScore30 / 40177 / 20071%86%7/10AwardPublicationAward5th Top CD Gamemagazine noted that 'Japanese players ate it up' when it first released in Japanese arcades. However, 's Todd Ciolek believed it was released too late in the life of LaserDisc games, and that players 'were getting tired' of the genre's gameplay.
He further commented that, despite its gameplay, it was unique and charming. GamePro 's reviewer referred to the arcade game as a 'lost, laserdisc treasure', and was enthusiastic about its Sega CD release. He called the death sequences 'hilarious' and felt they reduced the tediousness of dying. Magazine rated the Sega CD version the number five CD game, commenting that though it lacked difficulty, it was a good showcase of the system. Prior to its Sega CD release, praised the use of CD technology and felt it would be followed by titles with similar gameplay.Critics praised Time Gal 's visuals.
Magazine, in praising Wolfteam's port of the game, complimented the Sega CD version's graphics and short load times. GamePro said the animation is 'great, with bright, vivid colors, and fast-paced, exciting movement' and praised the 'funny gameplay' and 'nonstop action'.
Chris Bieniek of criticized the story as 'nonsensical' and said that while the unlockable video gallery is a nice feature, it effectively eliminates any replay value, which compounds the easiness of the game to give it very low longevity. He nonetheless recommended Time Gal, based chiefly on the gameplay: 'Though you never really feel like you're in control of Time Gal's movements, the zany action has an undeniable appeal that takes up a lot of the slack.' Shawn Sackenheim of complimented the animation, calling it 'high quality', but criticized the Sega CD graphics, calling them 'downgraded'. He commented that, though Time Gal offered a good thrill, it lacked replay value. Ciolek echoed similar statements, saying it is more enjoyable to watch than to play. He further commented that the game is frustrating and rigid when compared to more contemporary standards.
's group of reviewers praised the Sega CD version's graphics quality. Three of the four reviewers lauded the gameplay, specifically the challenge and format. The other reviewer stated he didn't care for this type of game, referring to the gameplay as 'nothing more than memorizing'.Author Masaru Takeuchi attributes the origin of the game mechanic to laserdisc games like Dragon's Lair and Time Gal. 's Levi Buchanan listed FMV games like Time Gal as one of the reasons behind the Sega CD's commercial failure, citing them as a waste of the system's capabilities. Ciolek referred to the protagonist as one of the first human heroines in the industry. He further added that Reika was an appealing lead character that Taito could have easily turned into a mascot and featured in other games and media.
The character was later included in 's —Taito published the arcade version in Japan. In the game, Reika features similar attacks and personality but the character's visual design was updated. Reika's most recent appearance was in the remake Elevator Action Deluxe as one of the few free Taito DLCs. ^ 'Time Gal'. DieHard Gamers Club. April 1993.
^. Retrieved 2009-05-29. ^ Sutyak, Jonathan. Archived from on November 14, 2014. Retrieved 2009-05-29. ^ Ciolek, Todd (2008-11-13). Retrieved 2009-05-29.
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^ Captain Pachinko (April 1993). P. 138. Clements, Jonathan (2013).
Palgrave Macmillan. Retrieved January 18, 2018. Toole, Mike (January 8, 2017). Anime News Network. Retrieved January 18, 2018. Kapalka, Jeff (July 11, 1993).
Retrieved January 18, 2018. BEING A FAN of Japanese anime (or Japanimation), I think that the animations are top-notch. Time Gal is very much in the tradition of characters like Lum from 'Urusei Yatsura,' 'A-Ko Magami' (Project A-Ko) and Kei and Yuri, the Lovely Angels from 'Dirty Pair' (does anyone out there get these references, or is it just me?), with one difference. Japanese Mega CD Manuals (in Japanese). Retrieved 14 July 2016. Retrieved 2009-05-29.
Wolf, Mark J. The Video Game Explosion: A History from Pong to Playstation and Beyond. P. 101. Fahs, Travis (2009-04-21). Retrieved 2009-05-29. Fahs, Travis (2008-03-03).
Retrieved 2009-05-29. 'Time Gal Overview'. Infotainment World. April–May 1993.
Retrieved 2009-05-29. Retrieved 2018-03-14. 'Interface: Letters to the Editor'.
P. 14. ^ Sackenheim, Shawn. Archived from on November 16, 2014. Retrieved 2009-05-29.
'Mega Play: Time Gal'. Motoi Sakuraba Official English Website. Archived from on 2009-03-07.
Retrieved 2009-05-29. Retrieved 2009-05-29.
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Video Game Bible, 1985 - 2002. P. 291. Kohler, Chris (2010-10-14).
Retrieved 2010-10-16. Hashimoto, Shingi (April 5, 2017). Engadget JP (in Japanese). Retrieved January 18, 2018.
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^ (PDF). P. 30. Mega, issue 5, pages 42-43. Sega Pro, issue 16, pages 62-63. ^ Bieniek, Chris (May 1993). P. 47. ^ 'Top Ten CD Games'.
P. 89. 'International Outlook: Time Gal'. November 1992. P. 68. The Tummynator (July 1993). P. 64. Toyotomi, Kazutaka (2008-10-13).
(in Japanese). Impress Watch. Retrieved 2009-05-29.
Levi Buchanan (2008-10-28). Retrieved 2009-05-29. Retrieved 2009-05-29. Retrieved 2012-06-08.External links. at.