Multiwinia Assault

All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 1 in Group Chat View Stats 'Long ago a computer scientist called Dr Sepulveda created a beautiful digital world existing entirely within a computer network of his own invention.

Contents.Plot Multiwinia follows its predecessor, in which a computer scientist, Dr Sepulveda, created a digital world that existed within a computer network. This world, Darwinia, was inhabited by a two-dimensional digital life-form called Darwinians and was to become 'the world's first digital theme park'. In Darwinia, the player eradicated a computer virus that infected the world and threatened the life of the Darwinians. After this, Dr Sepulveda deemed the world safe again. However, the virus had changed something in the Darwinians, and over time they became more aggressive, dividing into factions and fighting. Now labelled Multiwinians, the tribes continue to fight each other.Gameplay Multiwinia is a game with six different modes. Each mode is designed to support between one and four players (human or CPU) and up to 50 unique maps of varying difficulties.

As a multiplayer, and much more processed randomly generated universe version of Darwinia's, it has statistically inspired a random stochastic layered atmosphere. DominationEach team fights to control the entire map.Teams fight over the spawn points dotted around the map in order to capture them and achieve a dominant position that will enable them to control the entire map. This game mode will continue until one team is victorious, or a timer can be used to limit the game to a set time limit. After that time the team with the most spawn points will win the game. King of the Hill.

Two multiwinia tribes battling in the King of the Hill game-modeOccupy key tactical zones around the map to score points.On each map there are a fixed number of Scoring zones - for a standard sized two-player map there are up to four zones. Each team can score points by occupying these zones with Multiwinians - scoring one point per second for every zone under their control.Scoring zones often become areas of heavy fighting, and are frequently occupied by several teams at once, all in intense combat.

In this case, the team with the largest share of the zone will be scoring the points, and this is shown by rendering the Scoring zone as a 'pie chart', showing the team colours occupying the zone and their relative percentages. Capture the StatueMultiwinians must lift the giant stone statues that appear in the Statue Zone, and carry them safely back to their base to score points.Large numbers of Multiwinians are required to lift the heavy statues, and they move very slowly. If the Multiwinians carrying a statue are killed, it is dropped and remains where it is until more Multiwinians pick it up. If it is dropped heavily (e.g. On the edge of a steep hill) the statue shatters, and re-appears randomly in one of the Statue Zones.Each team has a base near their start point, into which they must lift the statue to score a point. The winner is the team that has successfully carried the most number of statues to their base. Rocket RiotEach team has a giant rocket at their start point, and in order to win they must refuel and occupy the rocket, and perform a successful launch.Each team must complete several stages in order to successfully launch their rocket.

First it must be refueled, and then occupied by 100 Multiwinian astronauts. Once occupied a launch countdown begins and upon completion the rocket launches. The team that first launches its rocket wins the game.Fuel for the rocket is generated by several fuel pumps, located around the map. These fuel pumps are the key to winning Rocket Riot - the team must occupy and control the solar panels which work the fuel pumps, in order to divert their fuel into the rocket.At any point during these phases, the rocket is extremely vulnerable to explosions. If the rocket is successfully attacked by an enemy team it will explode, burning all the fuel and all the Multiwinians inside, and resetting the rocket to its starting point. BlitzkriegEach team tries to capture the enemy's flag while defending their own.Each team starts with a flag. A number of other flags are spread across the map, and in order to win the game, a team must capture flags which link their own flag to their opponents' flags.

When a team loses its flag, it is eliminated from the game - the last team standing (the one which has kept hold of its flag until the end of the game) wins. Each team's flag is well-protected, and each team receives regular reinforcements of Multiwinians throughout the match. AssaultOne team must defend a (WMD) that will explode within a defined time period, whilst the other team must attack and destroy the WMD before the time period elapses. Play then switches around and the attacker becomes the defender and vice versa. The winner is the team that successfully attacks in the quickest time.The attacking team receives a constant flow of reinforcements whilst the defending team is heavily armed with turrets, but has a limited force. The attacking team must build up a force and attack in waves to capture turrets, and sabotage the three control stations connected to the bomb. The constant reinforcements provided to the attacking team ensure that eventually they will break through - the challenge is for the defending team to hold off for as long as possible.Reception ReceptionAggregate scoreAggregatorScore76/100Review scoresPublicationScoreC+8/107.5/107.6/108/1082%79%8/1071%VideoGamer.com7/10B+The game received 'generally favorable reviews' according to the website.George Horlor rated the game 10/10 and recommended it, saying “one of the best RTS titles out there, you own Steam?

You should own Multiwinia”.called the game 'a quirky but devilishly compelling distillation of all that strategy games can be'. Cited the crate as the game's 'most questionable element' and stated, 'while it's still undoubtedly fun as a lightweight experience, it's far from being cerebrally rewarding or especially clever.' Said the game was 'endearing, yet thin'. GameWatcher called Multiwinia 'A true triumph.'

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Retrieved 26 March 2018. Booth, Neil (13 October 2008). PAL Gaming Network. Archived from on 7 July 2010. Retrieved 26 March 2018. 'Multiwinia: Survival of the Flattest'. December 2008.

Dream Moods is the number one free online source you need to discover the meanings to your dreams. Check out our ever expanding dream dictionary, fascinating discussion forums, and other interesting topics related to dreaming. Prophetic dreams and visions dictionary. Dream Dictionary provides a free online dream analysis and a complete A to Z translated dictionary. Over thousands of skillfully interpreted dream symbols for people who want to access the deeper parts of their minds. Each dream contains a message coded in metaphors, images and symbols; by unraveling the contents you will find the hidden gem.

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'PC Review: Multiwinia: Survival of the Flattest'. December 2008.

P. 76. Orry, Tom (8 October 2008). Resero Network.

Retrieved 26 March 2018. Dahlen, Chris (8 December 2008). From the original on 23 January 2009. Retrieved 26 March 2018. Stone, Tim (December 2008).

P. 86. Fiori, Marco (18 September 2008). Retrieved 26 March 2018.External links.

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Author:Introversion Software
Publisher:Ambrosia Software
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[www].se [ftp].se [mirror].us
Multiwinia.dmg (54.94 MB)
MD5: ae5e713241fd66b1eac139508ecf531d
For Mac OS X
Emulation
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Multiwinia Assault

Multiwinia is a frantic, fast-paced real-time strategy game in which armies of 'bloodthirsty little stick men' duke it out in epic battles across a Tron-like landscape. The game shares the same retro, silly aesthetic as its solo-campaign predecessor Darwinia--with graphics and sound effects that are simultaneously savage and whimsical--but the gameplay is definitely geared toward multiple players (AIs or online opponents), with over 40 different maps and six game types that will feel familiar to multiplayer fans: Domination, King of the Hill, Capture the Statue, Assault, Rocket Riot, and Blitzkrieg. Veterans of the RTS genre may find the game's strategic complexity a little lacking, but its straightforward gameplay, short match lengths, and simple controls--click-based, with few commands and no menus to navigate--make Multiwinia fun and rewarding, especially for quick online games.

Compatibility
Architecture: PPC x86 (Intel:Mac)

Multiwinia is Universal for PPC and Intel