Cities In Motion 3
Feb 12, 2015 When Cities in motion 1 came out in played it for about 500 hours. It was great. Now I've played cities in motion 2 for 350 hours and I own every piece of DLC and all of them were worth it except the European cities pack. But I can't go back to CiM 1 now. The stagnant cities.
About This GameCities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.Building the transportation network will directly affect how the city grows.
Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.
Key Features. Dynamic cities. Player’s choices effect city growth.
Choose from a wide range of upgrades to maximize your car’s performance. Or drop into any race to challenge their AI-controlled versions in Time-Shifted Multiplayer™. MORE CHOICES THAN EVERCompete in over 4,000 events including Cup races, Eliminations and Endurance challenges. Customize your car with a huge collection of paints, vinyls and rims. Real racing 3 mod.
Day and night cycle. Manage the timetables.
Multiplayer with both co-operative and competitive modes. Campaign and sandbox modes.
Cities in Motion | |
---|---|
Developer(s) | Colossal Order |
Publisher(s) | Paradox Interactive |
Series | Cities in Motion |
Engine | Unity |
Platform(s) | Windows, OS X, Linux |
Release |
|
Genre(s) | Business simulation |
Mode(s) | Single-player |
Cities in Motion is a business simulation game developed by Colossal Order and published by Paradox Interactive.[1] It was released for Microsoft Windows on February 23, 2011, with OS X and Linux ports coming at later dates. The goal of the game is to implement and improve a public transport system in 4 European cities - Amsterdam, Berlin, Helsinki and Vienna. This can be achieved by building lines for metro trains, trams, boats, buses and helicopters.
The game is available for purchase on a digital disc, downloaded via Steam, and a DRM-free download via various other distributors.[2][3]
History[edit]
On April 5, 2011 Paradox Interactive released the DLCCities in Motion: Design Classics, followed on May 20, 2011 by Cities in Motion: Design Marvels, featuring five new vehicles in each release. A third DLC, Cities in Motion: Design Now, was released on 14 June 2011, and included 5 new vehicles for each method of transportation. Cities in Motion: Metro Stations was released on 14 June 2011 featuring 2 new metro stations.[4][5][6]
On May 19, 2011 Paradox Interactive announced Cities in Motion: Tokyo, an expansion containing a new city, Tokyo, and campaign, new vehicles and the introduction of the Monorail to the game. Tokyo was released on 31 May 2011. A second expansion, German Cities, was released on 14 September 2011. It contained 2 new cities, Cologne and Leipzig. A poll on the game's Facebook page made the city of Munich a free download for all users in addition to the expansion pack. During their Holiday Teaser, Paradox Interactive released a photo of the Statue of Liberty with the title Cities in Motion. U.S. Cities was soon revealed in a press conference in January 2012. The game was released on 17 January 2012, featuring New York City and San Francisco as the two new cities. In addition, 5 new vehicles and 2 new methods of transportation were added to the game, making it the largest expansion yet.[7]
On May 20, 2011 Paradox Interactive released the Mac version of Cities in Motion.[8]
On November 20, 2012, the London DLC was released.[9]
A port of Cities in Motion to Linux was announced by Paradox Interactive in 2013, with it eventually arriving via Steam on January 9, 2014.
Sequel[edit]
Everything is awesome. On August 14, 2012 at the annual Gamescom video games trade fair in Cologne, Paradox Interactive announced the sequel, named Cities in Motion 2. It was released six months later on April 2, 2013.[10]
See also[edit]
- Cities: Skylines - a full city simulator also by Colossal Order
References[edit]
- ^Paradox Interactive (February 12, 2010). 'Cities in Motion'. paradoxplaza.com. Archived from the original on October 3, 2010. Retrieved 2010-02-12.
- ^Paradox Interactive (February 12, 2010). 'Paradox Interactive Twitter Feed'. twitter.com. Retrieved 2010-02-12.
- ^GamersGate AB (February 12, 2010). 'Cities in Motion Release: 22nd Feb'. GamersGate AB. Retrieved 2010-02-12.
- ^Paradox Interactive (April 5, 2011). 'Design Classics DLC Vehicle Pack'. Paradox Interactive. Retrieved 2011-05-03.
- ^Paradox Interactive (April 26, 2011). 'Design Marvels DLC Vehicle Pack'. Paradox Interactive. Retrieved 2011-05-03.
- ^GamersGate AB (May 20, 2011). 'Design Now DLC Vehicle Pack'. GamersGate AB. Retrieved 2011-05-20.
- ^Paradox Interactive (May 19, 2011). 'Cities in Motion & Magicka head to Japan!'. Paradox Interactive. Retrieved 2011-05-20.
- ^Paradox Interactive (May 20, 2011). 'Cities in Motion releases on Mac today!'. Paradox Interactive. Archived from the original on August 31, 2011. Retrieved 2011-05-23.
- ^Paradox Interactive (November 20, 2012). 'Paradox Interactive releases London DLC!'. Paradox Interactive. Retrieved 2012-11-20.
- ^Paradox Interactive (August 14, 2012). 'Paradox Interactive Unveils Cities in Motion 2'. Paradox Interactive. Archived from the original on January 11, 2014. Retrieved 2012-08-15.